my kills (5)
first blood (mine)
fort falls
The headline stat
Untouched
Five kills, zero deaths, twenty-three assists. I did not die once in this game.
That’s not a boast about being unkillable — Dazzle isn’t a hero anyone is scared of one-on-one. It’s a support who spent the whole game exactly where a support should be: in the fight, healing something, and never the priority target. The scoreline is really a byproduct of the team around it never letting the game get close.
3:37
Claiming my own first blood
I don’t usually get to write this sentence: I secured the game’s First Blood myself, catching Witch Doctor at 3:37 with Skeleton King and Bounty Hunter backing the play. A three-man read on a support who wandered too far, four minutes into the game — about as clean a First Blood as this series has covered.
7:56–14:03
Three kills, one hero
Bristleback died to me three separate times in a six-minute window — 7:56, 10:08, 14:03 — each one with Anti-Mage joining the kill. Whatever lane or rotation pattern Bristleback was running, it kept walking into the same two-man read. My final kill of the game came much later, closing out Shadow Fiend at 38:07 as the game ended.
what the healing actually did
16,229 healing and a 62.2% teamfight participation rate meant I was in every fight that mattered, keeping Necrolyte and Skeleton King — the two heroes actually racking up the kill count — alive to keep doing it. Neither of them dying more than once all game isn’t an accident with a healer running Shallow Grave sitting in every fight.
20:05–40:45
The rest of the game, in one paragraph
From the moment the first tower fell at 20:05, this stopped being competitive. Radiant took 24 of the 25 total structures destroyed in the game, losing exactly one tower of our own at 27:54. The fort came down at 40:45. Dire’s two supports, Witch Doctor and Enchantress, finished with zero kills between them.
correction
Anti-Mage’s economy stats read as zero here too, and were pinned on the same reconnect theory as The Lead We Couldn’t Hold. Both instances turned out to be a hero-ID mapping bug in the parsing script, not a reconnect — since fixed, with the real numbers now in the table below. Phantom Lancer’s hero-damage-taken still reads as an implausible 238,402, and that part holds up: it’s illusion damage getting counted as the hero’s own, a real and separate quirk of how Phantom Lancer’s kit logs to the combat log, not a mapping error.
My final line
The best support performances rarely look dramatic in the moment. They look like a scoreboard where nobody on your side died very much.
Full scoreboard
| Player | Hero | Result | K | D | A | Lvl | LH/DN | GPM | XPM | Hero Dmg | Dmg Taken | Fight% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| tuhsehtllehpu (me) | Dazzle | Win | 5 | 0 | 23 | 17 | 37/9 | 229 | 393 | 20,375 | 15,683 | 62% |
| VoiD | Necrolyte | Win | 17 | 1 | 15 | 23 | 161/12 | 517 | 731 | 106,369 | 26,678 | 71% |
| Fateeeeee | Anti-Mage | Win | 7 | 2 | 15 | 22 | 150/26 | — | — | 75,733 | 33,636 | 49% |
| Anon Ymus | Skeleton King | Win | 14 | 1 | 17 | 22 | 164/29 | 502 | 639 | 119,544 | 27,394 | 69% |
| pierdolony leń | Bounty Hunter | Win | 2 | 3 | 23 | 17 | 1/0 | 311 | 396 | 5,882 | 7,254 | 56% |
| ZeroCooL | Bristleback | Loss | 3 | 11 | 0 | 12 | 74/6 | 144 | 212 | 24,939 | 31,204 | 43% |
| ifthechild | Witch Doctor | Loss | 0 | 9 | 4 | 12 | 14/4 | 85 | 195 | 16,221 | 14,140 | 57% |
| Bob | Shadow Fiend | Loss | 1 | 10 | 3 | 14 | 78/25 | 137 | 259 | 31,590 | 18,890 | 57% |
| ??? | Phantom Lancer | Loss | 3 | 8 | 2 | 15 | 112/19 | 248 | 307 | 26,470 | 238,402 | 71% |
| Milka | Enchantress | Loss | 0 | 7 | 2 | 13 | 9/2 | 63 | 224 | 10,840 | 22,992 | 29% |
Reconstructed from the match replay with dotabuff/manta · combat log + entity snapshot analysis. Match 8675462599 · 10 players · 42:45 · Radiant victory.

